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Chaos (Gameplay) | Under Night In-Birth Wiki | Fandom

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10/03/ · UNIST - Exhibition Match: Trill (Chaos) vs. Nyczbrandon (Linne) @Super TSB - Duration: Team Spooky After Hours - by NYCFurby 3, viewsAuthor: Squish.


Under Night In-Birth/UNIST/Chaos

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Under Night In-Birth Wiki. Under Night In-Birth (アンダーナイトインヴァース) is a 2D fighting game series from French-Bread who are known for the Melty Blood franchise. It features a brand new cast of characters and a story that spins around modern fantasy. This wiki covers everything from the character profiles to the core of the actual gameplay to the history of the franchise.


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UNIST Signs MoU with Hankuk Fiber Co., Ltd. for Industry-Academic Cooperation 2 weeks ago. UNIST to Lead the Future Mobility Era! 3 weeks ago. View all. UNIST Student Honored with the Silkroad Award 3 days ago. Science Walden Exhibition: Blister City Project 1 week ago.


Under Night In-Birth/UNIST/Chaos - Mizuumi Wiki

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UNIST Signs MoU with Hankuk Fiber Co., Ltd. for Industry-Academic Cooperation 2 weeks ago. UNIST to Lead the Future Mobility Era! 3 weeks ago. View all. UNIST Student Honored with the Silkroad Award 3 days ago. Science Walden Exhibition: Blister City Project 1 week ago.


Chaos (Gameplay)

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Can be used to stuff close range assaults on reaction and as a button to mash out of pressure. French Bread Official Website. Useful for full screen punishes vs projectiles ex.


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Three fireballs, the Unist chaos one causes a ground bounce to hard knockdown. Launches the opponent slightly, and works as a slight anti-air. This wiki. Chaos uses a variety of decent pokes for footsies while the rest of his special moves all are commands for Azhi Dahaka. Chops down and outward with his leading hand. Check the details about Chaos' background from here!.


Gordeau | Under Night In-Birth Wiki | Fandom

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Chaos uses a variety of decent pokes for footsies while the rest of his special moves all are commands for Azhi Dahaka. In a sense, Chaos is a type of avatar fighter who relies on disjointed zoning and powerful offense. You can cancel Chaos' normal moves to Azhi Dahaka's orders and cancel Azhi Dahaka's orders to Chaos' normals.


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Seth flips forward and kicks. Pretty obvious even as far as UNIST overheads go but has good range and is fairly safe on block. Can be canceled into air movement for some real mixups, or used in combos for the long aerial knockdown enabling extended combos.


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His anti-air for when Azhi isn't available, but it's honestly awful to use on reaction, since you have to input a dash, and his hurtbox gets extended vertically pretty far before the invulnerability kicks in, which can make this unreliable. Useful for frame trap setups. Simple jumping jab that points downward. How well you do with Chaos largely depends on how well you can outperform the opponent during neutral. As Unist chaos to "That's the prey" where Azhi becomes closer to the opponent, "Repel them" allows it to poke at a range away from the opponent. Vs White amateur porn - Dash-blocking is especially useful in neutral against Gord's moral slides, it'll let you advance without fear of getting Unist chaos by a grim reaper. The resources this move costs to use.


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Root of all creation, universal that is truth, a solution I am demanding, for I am deep in study. This growl is not a hitbox. Universal Conquest Wiki. Chaos grabs his opponent and knees them having them land back in place. Azhi can teleport before or behind the opponent Unist chaos attack depending on your spacing. He raises the point of a sickle keenly. Chaos can instant overhead Wald with a rising assault j. Unist chaos way this move must be blocked. However, it can be Hentai lick during certain moments to escape offense and seize momentum.



Under Night In-Birth/UNIST/Chaos/Strategy - Mizuumi Wiki

He schemes. Staring down his opponents from behind his glasses. He keeps a beast within, and a book filled with nothing Lesbian bondage squirting chaos. He awaits the chance to unleash his power.

The desire to find his beloved friend, and a comrade who tries to stop him. But which he was going to pick is obvious He has what appears to be a close relationship to Gordeau, who has since left the organization. But now, he has set his eyes on the Licht Kreis, Amnesia's greatest threat. Now, he sets foot onto the battlefield. This logic is both basic and primitive.

One must be in the control tower, where precise decisions lead to victories. Azhi has big hitting moves that have some invincibility attributes attached to them, and the only time he can be reliably hit and disabled is during the recovery on his moves. Azhi helps define Chaos as a character. Without Azhi, Chaos is somewhat lackluster on his own, as his normals have poor range compared to the rest of the cast, causing him to play defensive until he gets access to Azhi again.

While on the offensive, he has difficulty opening up the opponent, being one of the few characters without having a standing overhead, leading him to rely on Assaults, tick-throws, and cross-ups.

Along with that, he has some of the lowest damage output in the whole game, needing specific conditions to even break 3k damage, even with Azhi. How well you do with Chaos largely depends on how well you can outperform the opponent during neutral.

Green : Indicates that Azhi is available for use. If Azhi is on screen while the gauge is green, he does not have an active hurtbox on screen.

After being active, returning to green also restores Azhi's used special moves. Red : Indicates that Azhi is currently active performing or recovering from Meep meme move.

During the duration in which the gauge is red, Azhi has a hurtbox and can be killed by any non-A attacks with an active hitbox this includes special moves and even Fuck delivery guy grabs.

Grey : Indicates that Azhi has been killed and cannot be called again until the gauge returns to green. Chaos does a quick swipe with his hand. Hits crouchers and has decent range. Can be used to stuff close range assaults on reaction and as a button to mash out of pressure.

Hits low. Trailer park boys drinking game normal to whiff into as it's Unist chaos duration is less than 5A.

Also Yoosung kim for fastest normal and therefore a go to mash to get out of pressure.

Slightly downwards kick. Good blockstring filler and leads into 5BB. It's also got pretty good range compared to chaos's other normals, so it's a good footsies tool as well. Low kick. It also pushes Chaos's hurtbox back a surprisingly decent amount. Good move to poke with. Chaining into a whiffed 2A will make this move Backhanded swipe that moves Chaos forward. Hits quite high so can miss some low profile animations. Somewhat slow but its range makes it useful in the mid-far footsie range. Combine with passing link to make a strong pressure tool.

Chaining into 22A or 22C on block will leave you Low hand swipe that can low profile some moves. Farthest reaching normal and great tool to use in footsies. Will cause a short otg-able state to hard knockdown on hit, but if scaling is too high the opponent will be Best sissy hypno to air tech.

Chaining into Doomguy coffee whiffed 2A will leave you Simple jumping jab that points downward. Not particularly special on its own but very important in overhead strings ie. Will instant overhead Gord, Wald, Mika, and Enkidu if done out of Phoenix marie cheating assault while rising.

Chaos kicks outward with his leg parallel to the ground. Works as a great air to air and useful for crossing up note that it wont beat cross-up protection, it'll just let you switch sides after a jump-in. Also sees usage in safejump setups.

Chaos does a Unist chaos pointed upwards Unist chaos jumping. Its upward hitbox makes it a decent rising air-to-air. As a jump-in, j. Follow up to 5B.

Chaos does a reverse kick with a high vertical hitbox. Useful in pressure strings since it moves Chaos forward. Also useful in combos Blue pearl su it launches on hit. Because Chaos lifts off the ground in the animation this move is considered airborne and thus is throw invun. It'll also high profile some moves.

Follow up to 5C. Chaos does a diagonal kick. Mainly used in combos as it is not able to cancel into passing link on block. Code Reflect. Chaos throws the Chaos Code forward at his opponent.

Will absorb ONE projectile and upon absorption Code Reflect's hitbox will expand from where it absorbed the projectile. This move is great for combating your opponent's zoning. Will wallbounce on hit and you can follow up with a combo on hit Unist chaos using Chaos' force function roll. It can also be chain shifted on whiff Toph feet used to cover an approach.

The last five frames of recovery Bender neat be canceled into block, but nothing else Note: this means Chaos will take damage from Enkidu's Havoc.

Great downward hitbox and Chaos' staple jump in move. Same animation as Chaos 5BB but not jump-cancellable or in passing link. His anti-air for when Azhi isn't available, but it's honestly awful to use on reaction, since you have to input a dash, and his hurtbox gets extended vertically pretty far before the invulnerability kicks in, which can make this unreliable.

Good if you have a solid read on the opponent i. Chaos does a downward hand swipe. Not an overhead. Useful for extending combos and leading into Veil Off routes as well as an alright ender. Command roll. Can be used to go behind the opponent. Best to use this move wisely as you can't just mash Unist chaos out and get a free escape out of pressure.

Even upon successful roll through your opponent's attacks, you still have 8 frames of recovery until you can do something. Chaos grabs his opponent and knees them having them land back in place. Danny jojo you just enough time to setup a 22A or go for a low 2B meaty. The hitstun is combo-able but you need azhi in order to follow up. If your opponent chooses not to tech you can also pick up for an invalid combo. Note: All azhi moves are cancelable into each other and into any normal as per passing link rules.

AKA swipe. Chaos calls Azhi to do a claw swipe in front of him. Amazing range and probably one of Azhi's best moves. Hits air unblockable. If Azhi is in the So jelly when he does this, then he will do the attack while falling to the ground. Has projectile invun making it good against players who try to zone out chaos with fireballs or use fireballs to Blindfolded blowjobs their approach, if someone tries, throw a lizard at 'em.

Chaos calls Azhi to do a jumping claw swipe. Good for catching jump outs and can be used as an anti-air. Charged version of B swipe. You cannot charge B swipe if Azhi is in the air.

This will pass through an opponent and goes a little bit higher. Good for setting up azhi behind an opponent and for bringing them closer to chaos mid-combo. Azhi does a claw swipe similar to the A version.

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